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WWE 2K17 REVIEW
In the last few years, the WWE 2K series has more or less bucked the iterative trend of the annual sports games it gets some of its DNA from by making risky but ultimately worthwhile changes to its formerly arcade-style formula. By comparison WWE 2K17 feels like more of a fine-tuning year. There are some welcome gameplay tweaks and additions that keep the in-ring action in top form, but while it takes a few small steps forward in some ways it has either remained stationary or slid backward in areas that have needed improvement for a while now.
The first and most important thing, above and beyond the minutiae that’s so easy to get caught up in with wrestling games, is whether the actual wrestling feels right. And like last year’s game, 2K17 delivers the goods. It has a weighty, deliberate feel that really sells the power and impact of each open-hand chop and every double-underhook suplex. Developers Yukes and Visual Concepts have steadily added layers of tactical depth in the last few years that reward timing, planning, and decision-making in a way that makes matches fun beyond the simple joy of playing as your favorite wrestler. All of that holds true this year; even more so thanks to a handful of adjustments and additions.
The single most significant improvement is to multi-person matches, which in the past have always been such an awkward mess that I usually avoided them altogether. This year, subtle changes to the default targeting system and a clever new mechanic has changed all of that for me. Manual targeting is now the default targeting method, and 2K17 does a better overall job of making your current target clear. Snappier target-switching helps too, allowing me to reverse an attack from one opponent and then quickly switch targets, whip around, and wail on someone behind me without feeling like I’m mired in mud.
WWE 2K17 doesn’t make any big, drastic changes, but its smart gameplay tweaks have revitalized match types I’d ignored the past few years. I really miss 2K Showcase, and 2K17 is still weak in areas that I feel should have been shored up by now, but its excellent combat, and generous amounts of customization help it retain its title.
The above is a select list of the improvements and additions we are making for WWE 2K17. There is a lot more to discuss in the near future, from the features above to online to all the other components we know you’ll ask about, and we will get into more details as we get closer to the game’s release. We are excited to start sharing what we are doing with the game and look forward to letting everyone in on all the exciting things in store with WWE 2K17. After all, the Beast Incarnate, Brock Lesnar, is waiting for you in Suplex City.
Oh, and since everyone seems to be speculating – yes – the roster is larger than last year.
We know you will enjoy WWE 2K17.
–Mark Little, Executive Producer of WWE 2K
The game has not been released yet