Unlike in most video games of the time, the game’s challenge comes mostly through impeding player progress by implementing physical obstacles, puzzle-solving, paths blocked by coin or treasure locks, or forcing Wario back to previously-visited areas. By finding hidden exits in some stages, the player can change the direction of the game’s plot (loose as it is) and uncover different endings, as well as find more treasure. In addition to the Really Final Chapter, five other endings can be unlocked by collecting all the treasures. An enemy-themed Simon Says minigame based on the Game & Watch game Flagman can be unlocked by collecting all the picture tiles. Additionally, unlike most Mario games and even other Wario games, in Wario Land II, Wario does not have any life points and cannot die; some enemy attacks simply knock him backward and cause him to drop some coins. He can take advantage of certain enemy attacks however to undergo transformations which allow him to reach areas that he cannot normally get to. For example: Being hit by an ice attack will freeze him and send him sliding backwards, completely negating spikes.
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